PricingDeep DiveLevel 2 - Post-Process Deep Dives
Shot Peening / Media Blasting
How to price shot peening and media blasting as a surface-area-driven post-process, including a Level 2 area-based algorithm and review flags for complex geometry.
What this process does
Shot peening / bead blasting propels small media (glass beads, plastic pellets, stainless shot) at the part surface at high velocity. Effects:
- Smoothing (bead blast): reduces surface roughness of parts
- Strengthening (shot peen): induces compressive stress, improves fatigue life on metal parts
- Cleaning (media blast): removes support, powder remnants or oxidation
Key pricing characteristic: cost is driven almost entirely by surface area - the machine blasts the entire surface of the part. Time per part scales with area. This can be a manual or autoamted process which might impact the cost as well.
Level 2 algorithm - area-based
const { area } = specification
const ratePerMm2 = variable('Rate per mm²', 0.0018) // adjust per machine throughput
const MIN_CHARGE = variable('Minimum charge', 5.00)
const areaCost = round(area * ratePerMm2, 2)
const unitPrice = variable('unitPrice', Math.max(MIN_CHARGE, areaCost))
done(unitPrice)Notes
- Shot peening of metal parts (Ti, Inconel) uses the same structure but a higher rate and review flag for complex geometry that can't be fully reached by the shot stream.
- Parts with deep internal channels may need masking or multiple setups -
reviewRequiredforvolume / convexHullVolume < 0.5.
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